Accessibility BINGO

A latop sits on a white desk with an industrial-style lightbulb hanging on the left and a calendar on the right. On the laptop screen is the main frame of the Accessibility BINGO game. The background is black. "Designing Learning for Accessibility" is on the right with a deaf black man and a white woman with a bionic arm. On the left is the BINGO heading tiles, "Welcome to Accessibility BINGO!", and a written transcript of the introductory audio message.

Image description:  A laptop sits on a white desk with an industrial-style lightbulb hanging on the left and a calendar on the right. On the laptop screen is the main frame of the Accessibility BINGO game. The background is black. “Designing Learning for Accessibility” is on the right with a deaf Black man and a white woman with a bionic arm. On the left is the BINGO heading tiles, “Welcome to Accessibility BINGO!”, and a written transcript of the introductory audio message.

Accessibility BINGO
Project Details:

A blue 3-step staircase with green accents shows a coral-colored arrow going up it with a yellow flag at the top. The graphic is representative of a goal or purpose.

Purpose:

Self-directed learning

A graphic with hands on a keyboard, to signify tools used to create the asset.

Tools Used:

Articulate Storyline, Canva, Audacity

A graphic with 3 outlines of people in blue and green, with a target beneath, signifying the learner audience.

Target Audience:

Designers, developers, and creators looking to learn how to build more accessible content

A graphic showing a yellow, navy blue, and green calendar, signifying the date when the content was completed.

Year:

2021

The inspiration for Accessibility BINGO hails from E-Learning Challenge #339 from the Articulate E-Learning Heroes Community.  The prompt was to create an interactive BINGO game using buzzwords from our industry.  I decided to put my own twist on my submission and focus on accessibility in course creation and web design.

This project presented a lot of challenges for me!  With a massive amount of variables, triggers, hidden objects, and slide layers, there was a lot of programming I had to do on the back-end.  I had to test each BINGO option (horizontal, vertical, and diagonal) to ensure the user was rewarded, as well as test that the rest of the squares wouldn’t trigger additional BINGOs for users that will clear the entire board.

Although challenging, it was an absolute delight to work on this project and I lost myself in my work many nights.  You know you truly love what you do when working in Storyline excites you, even through the challenges! 

Try It Out:

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